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1996-07-16
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9KB
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250 lines
=============================================================================
=============================================================================
Oxyron Software
presents
TRAPPED
-Das Rad von Talmar-
March Preview
This preview may be spreaded by everyone until this text file is in the
package
All rights reserved
Copyright 1996 Oxyron Software
=============================================================================
=============================================================================
-TRAPPED-, interested ?
-----------------------
If you are a talented Graphician and you are interested in this project,
you will be warmly welcomed!
(TTS/Oxyron)
or write a letter to:
Michael Piepgras
Bremsbergallee 4
24960 Gluecksburg
Germany
or gimme a call:
0(+49)4631/2342 (ask for Michael)
If you want to tell me your Opinion about this game, call me too, or write
a letter, as I am interested in making this game as good as possible!
=============================================================================
=============================================================================
Major Improvements:
-------------------
- 3D-Engine Speed improvements of about 30%, especially at Light Calculations
(now more than 200 Lightsources per Dungeon are possible)
- lightsources with different brightness values
- new Screen Mode using the Grafitti Chunky-Hardware
- better organizing routines
- about 40KB of less memory usage (about 1.680.000 Bytes)
=============================================================================
=============================================================================
InGame Controls
===============
- mouse control
- left/right for rotating moving direction
- right mouse button to move forward
- left mouse button to attack enemy
(s) for rotating right looking angle
(a) for rotating left looking angle
(w) for restore looking angle to zero
(1)-(6) choose the different weapons
(m) deactivate/activate automapping
- as your character has to paint the map he moves slower while "mapping"
not possible in fast mode (speed potion)
(p) choose potions between: health, strength, armor, speed
- health(blue) adds some LP's
- strength(green) adds strength for attacking monsters
- armor(red) adds some armorpoints
- speed(yellow) activates fast moving mode
(return) drink potion and activate its function
(space) - activates events (probably items are needed)
- exits Scroll-Screen
<crsr up> look to roof
<crsr down> look to floor
<crsr right> restore
=============================================================================
=============================================================================
Menue's
=======
(F1) toggles screen modes
-------------------------
- 96x96 in coppermode, 4096 cols 3x3 pixels
- 96x96 in coppermode, 4096 cols 2x2 pixels
- 96x96 Antialiased, 4096 cols 2x2 pixels
- 192x192 Grafitti, 256 cols 1x1 pixels
- 96x96 in bitplanes, 256 cols 2x2 pixels
- 96x192 in bitplanes, 256 cols 2x1 pixels
- 192x192 in bitplanes, 256 cols 1x1 pixels
-----------------------------------------------------------------------------
(F2) Automap
------------
Displays your already painted map
-----------------------------------------------------------------------------
(F3) Character Screen
---------------------
Here you can find all the information about your player
- Health (actual/maximum)
- Dexterity
- Strength (you/weapon)
- moving Speed (normal/fast)
- Delay (you/weapon)
- Kondition
- Attack Speed
- Status
- your magic items (red/green/blue fog)
-----------------------------------------------------------------------------
(F4) Info and Help Scroller
---------------------------
Upscrolling credits and all functions
- right mouse button to stop
-----------------------------------------------------------------------------
(F5) Quit?
----------
Quit screen (game functions are stopped)
- use cursor keys to choose
- <return> to 'Quit'
'Quit&Save'
'Resume'
-----------------------------------------------------------------------------
(F6) Items
----------
item screen (game functions are stopped)
- use cursor keys to select item
- <return> return to game with selected item
-----------------------------------------------------------------------------
(F7) Magic
----------
magic screen (game functions are stopped)
- use cursor keys to select item
- space to change position of item
(inventory <--> selected)
- (t) to throw away item forever
(only in inventory mode)
- ALT to toggle between inventory and selected
- return activates spell
-----------------------------------------------------------------------------
(F8) Options
------------
Options screen (game functions are stopped)
- use cursor up/down to select option
- view mode (resolution, same as -F1-)
- Wall/Floor mapping (no textures on Walls and Floor)
for extremly slow computers
- sound effects
- Bouncing Movement
- Scrolling Textures
(horizontal and vertical texturescrolling, special
Texture manipulating)
- Transparency
(including: Glenz/Shade/alpha channels)
- Blur Mode (looks nice with 1x1 resolution)
- Dynamic Light
(adds lightsources for e.g. fireballs, lamps, ...)
- Texture Animations
(take lots of Rastertime, realtime decrunching)
- Lens Flares
(activate "Dynamic Light"+"Transparency" too)
- cursor left/right:
some reference systems are displayed and the options
are set to the best possible
if you choose an 68040 processor, 68040 optimised
chunkyconversions are used
- return activates new options
-----------------------------------------------------------------------------
(F9) Spell list
---------------
Your found spells are displayed
- Space to return to game
-----------------------------------------------------------------------------
(F10) Statistics
----------------
Statistic screen (game functions are stopped)
- Space to return to game
=============================================================================
=============================================================================
Credits:
--------
Code ........................... Michael Piepgras
Grafic ........................... Emmanuel Henne
............................. Holger Linde
Music ............................ Andre Ursprung
Textures ....................... Michael Piepgras
...................... Daniel Trompetter
............................ Achim Koyen
Level Design ................... Michael Piepgras
Magic System ........................ Achim Koyen
................... Michael Piepgras
Special thanks going to:
------------------------
Achim Koyen
Daniel Trompetter
Sven Weber
John Selck
Alexander Thalmann
Michael Hillebrandt
Stefan Mahnke
=============================================================================
=============================================================================